Hey guess what? I fell off AGAIN!

Hero Man 1

Okay I know I know...I fell off!! I'm guessing that's gonna happen again though, so let's not sweat it! Here's an update! Actually, this will be more or less of a preview update. Although I know I haven't posted in a month, it doesn't mean I haven't been busy!! I decided to take a break from the Zbrush thing, and get back to a model I had been working on prior to Body Man. Segue to: Hero Man! I had planned to design a character in a much less realistic style before for a few reasons. One was because I needed to practice my texturing, and the other was because I needed to practice my rigging. Thirdly, in order to render the animation this character will contain, he had to be relatively low in the poly-count to keep render times down. In the coming week or two, I'll be detailing what I've done in each of the above steps to break down the process of animation.

So without further ado, I introduce to you Hero Man.




I'm going to replace the "Hero Man" moniker as I develop his backstory in my head while I work on him. Thor is pretty much outta the question. This is him in a nutshell so far: to sum things up, "Hero Man" is the be all and end of all superheroes. Out of all of earth's greatest heroes, he is the grand-daddy of them all, first appearing out of a mysteriously fierce lighting and thunderstorm over the city back in the 60's. Now in the next century, he is stronger and more wizened than ever, yet always ready to donate the next generation a push in the right direction.

Zbrush Modeling 4



Problems! First off, I've updated his proportional height, and he should be 8 heads now. I mean, I did go ahead and stretch his legs so that the markers hit their marks. But for some reason, when I performed the 'zoom all' action and measured on-screen, he still disproportionate. I'm gonna have to investigate further...






Second problem, I also started to refine his ears, and would have finished, except I've discovered that I don't have enough polygons to work with in his ears! I'm not sure what to do, as I don't want to have to subdivide the model again since he's already on about his third or fourth subdivision, which translates into a LOT of polygons. The closer you look, the more glaringly ugly it gets! I'm gonna have to figure out how I can get more refinement or more polys just in the local area...








The only upside to this update is that I made a turntable movie for everyone to see the model in all his 3d glory! It's a Quicktime file, so feel free to grab the slider and revolve at your own will!!